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Hallowspeak Update 28

Wow, the team has been quite active these past two weeks. With the warming of the weather, the flowers start to bloom again, and all the little critters come out of their holes to work on conlangs. Though admittedly, a lot of our time has been spent talking about cartoons and trying to organize a time to voice chat that works for all of us. After a bit of finagling, we worked it out, and the team’s ears were blessed by the glorious accent of one of our resident Germans, Mops.

Since last update, we brainstormed more ideas for the logo, which I have sketched out but haven’t done much else with since, because I have been very busy with school ?

We also finally started working on the new website! Which is a wordpress blog now. We decided to make a new one because only Dylan could edit the old one, and he wasn’t very active at the time so all changes would have to be suggestions by Mops to Dylan, which would slow down the process a lot. Right now we’re transferring all the old weekly updates onto it, and we’ll also add the most current lexicon, and probably an FAQ and some other things. Once it’s complete, we want it to be our more professional looking and organized public outlet for the project, where people who are looking for info about it can go without having to join this server and ask us the same questions over and over.

We’re excited to get the website working, and to be making more progress with the project as usual. I hope everyone has a good week! ??

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Hallowspeak Update 26

All,

Happy [SATURDAY] and welcome to another episode of [HALLOWSPEAK WEEKLY UPDATES].

If you’ll recall, earlier Mish mentioned that we need a logo, so this week we discussed ideas for potential logo designs! Our resident art student who is also a bird, Crow (me), is now hard at work designing the logo to rule all other logos. It’s tough! There are lots of things that come into consideration when designing an icon that’s meant to represent a whole project. But I’m sure I’ll come up with something elegant and genius, as always B-)

Also! We have been approached by someone who designed a potential Hollow Knight themed mechanical keyboard layout, who is interested in possibly making a version with Hallowscript letters on it!! How exciting!! Although, we are still far from completing the new version of the alphabet, so it’s unclear how this is gonna go. But it could potentially be very cool

Anyway, it was mostly auxiliary stuff this week, so that’s really it. Tune in next time for another fascinating installment of Entomoglossists Interpreting Bug Mouth Noises ?

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Hallowspeak Update 24

Happy Friday everyone, or Saturday for some of you. This update is a bit late as usual; we were busy doing very important linguist activities. Anyway, as with all things, there are highs and there are lows, and this week we didn’t make a lot of substantial progress, but we have some things to look forward to.

The Codey Bois (haha isn’t that a funny name? yes) said they would work on the website which is good, because the website hasn’t been updated in like forever and basically functions as a message box for people who find the old updates on reddit and want to know if we’ve made any progress.

The reason it hasn’t been updated in forever is because Dylan (½ of the Codey Bois) is the only one who can edit the site, and he vanished for over a year and hadn’t really been active until recently. Apparently he got a full time job, like some kind of functioning adult ? . The plan now is for Mops (2/2 of the Codey Bois) to code shit for the site and for Dylan to just approve it. We’re hoping the site can become kind of a homepage for the project, where we can post updates, and maybe have bios for each team member.

As you all were made aware in the last update, we’ve settled on the Austronesian Alignment theory, so now all that’s left to do in the way of confirming it is to check it against the voice lines. Whenever we come up with a theory, the last step in confirming it as canon in Hallowspeak is to verify it by checking all voicelines where it would apply, and see if it makes sense. Unfortunately, the dialogue in Hollow Knight is gibberish, and was never meant to be interpreted like this. Team Cherry basically told the actors to recite gibberish. So there will be cases where a line doesn’t quite work, and we might need to employ some Artistic License™ to figure out how it can work.

Since Austronesian Alignment isn’t one grammatical structure (it’s a word order) it has to apply to every sentence in Hallowspeak. Because of that, we’re going to have to check every single voice line from the game (disregarding things like interjections), which will be very time consuming.

“uhhghhhsghg yeag yeah i hope excited about website!! uh things testing theory next time! haha hope you enjoy! tune in next time!” – mish

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Hallowspeak Update 22

Alright everyone! A nice, chill week for the Hallowspeak Project this time! We didn’t have any huge crazy breakthroughs, but not every week can have some big discovery! But we didn’t do nothing either: just a nice calm week! More than that though, this was a great week for the Team!

Let’s start off with the Project news. Previously, we thought that we had transcribed every single voice clip in the game ages ago in the early stages of the Project, so we hadn’t really focused on it. But it turns out, there are a few particularly tricky lines that we missed! Thanks to McFrei’s crazy work ethic, always looking for more things we can do, we found some voice lines we had not yet transcribed.

Unfortunately, the speech is not very clear, with super slurred speech and some lines that almost just sound like grunts! So we’ve been tossing around ideas as to what’s being said, and comparing what each of us hear in order to hopefully get an accurate transcription. Sometimes, linguistics is listening to a muffled recording of a few words a million times and having no idea what you’re hearing!

Now for the awesome Team news! Although we didn’t make any huge breakthroughs this week, the server has been more active lately and team spirits are up! More old team members are showing back up in the server after months of being inactive, and we’ve been chit-chatting a lot between eachother, almost like we’re friends or something. It’s been great! (Mish – Just like the old days ;u;) Hopefully this boost in morale bodes well for making progress going forward!

Well this concludes Crow’s first Update (which is really about 20% Crow’s writing, 80% Mish’s. I’ll get the hang of it :P)!! See you all next week!